Druid · Normal PvE

Restoration and level 60

Open a Restoration second spec at 40 and heal a few dungeons. At 60, make Restoration your main group role and keep Feral for soloing, tanking and occasional Cat DPS.

Last verified November 7, 2026.

Faction
Starting race

Deep Restoration (dungeons): every talent point

A dungeon-first healing build that reaches Wild Growth at 40 and grows with you. Final split 11 / 0 / 40. Balance / Feral / Restoration: 11 / 0 / 40

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At 40: 31 points, in this order

  1. Heart of the Wild 5/5 (Restoration)
  2. Nature’s Focus 5/5 (Restoration)
  3. Naturalist 5/5 (Restoration)
  4. Reflection 3/3 (Restoration)
  5. Gift of Nature 5/5 (Restoration)
  6. Bloom 1/1 (Restoration)
  7. Improved Rejuvenation 3/3 (Restoration)
  8. Swiftmend 1/1 (Restoration)
  9. Nature’s Swiftness 1/1 (Restoration)
  10. Improved Regrowth 1/5 (Restoration)
  11. Wild Growth 1/1 (Restoration)

Then one point per level

  • 41-45 Genesis 1-5/5 (Balance)
  • 46-47 Nature’s Majesty 1-2/2 (Balance)
  • 48-49 Nature’s Reach 1-2/2 (Balance)
  • 50 Improved Wrath 1/5 (Balance)
  • 51 Nature’s Splendor 1/1 (Balance)
  • 52-55 Improved Regrowth 2-5/5 (Restoration)
  • 56-58 Living Spirit 1-3/3 (Restoration)
  • 59-60 Improved Tranquility 1-2/2 (Restoration)
Deep Restoration (dungeons) talent order. Final split 11 / 0 / 40.
LevelTalentRankTreeSplit after
Levels 40-49
40Heart of the Wild1/5Restoration0 / 0 / 1
40Heart of the Wild2/5Restoration0 / 0 / 2
40Heart of the Wild3/5Restoration0 / 0 / 3
40Heart of the Wild4/5Restoration0 / 0 / 4
40Heart of the Wild5/5Restoration0 / 0 / 5
40Nature’s Focus1/5Restoration0 / 0 / 6
40Nature’s Focus2/5Restoration0 / 0 / 7
40Nature’s Focus3/5Restoration0 / 0 / 8
40Nature’s Focus4/5Restoration0 / 0 / 9
40Nature’s Focus5/5Restoration0 / 0 / 10
40Naturalist1/5Restoration0 / 0 / 11
40Naturalist2/5Restoration0 / 0 / 12
40Naturalist3/5Restoration0 / 0 / 13
40Naturalist4/5Restoration0 / 0 / 14
40Naturalist5/5Restoration0 / 0 / 15
40Reflection1/3Restoration0 / 0 / 16
40Reflection2/3Restoration0 / 0 / 17
40Reflection3/3Restoration0 / 0 / 18
40Gift of Nature1/5Restoration0 / 0 / 19
40Gift of Nature2/5Restoration0 / 0 / 20
40Gift of Nature3/5Restoration0 / 0 / 21
40Gift of Nature4/5Restoration0 / 0 / 22
40Gift of Nature5/5Restoration0 / 0 / 23
40Bloom1/1Restoration0 / 0 / 24
40Improved Rejuvenation1/3Restoration0 / 0 / 25
40Improved Rejuvenation2/3Restoration0 / 0 / 26
40Improved Rejuvenation3/3Restoration0 / 0 / 27
40Swiftmend1/1Restoration0 / 0 / 28
40Nature’s Swiftness1/1Restoration0 / 0 / 29
40Improved Regrowth1/5Restoration0 / 0 / 30
40Wild Growth1/1Restoration0 / 0 / 31
41Genesis1/5Balance1 / 0 / 31
42Genesis2/5Balance2 / 0 / 31
43Genesis3/5Balance3 / 0 / 31
44Genesis4/5Balance4 / 0 / 31
45Genesis5/5Balance5 / 0 / 31
46Nature’s Majesty1/2Balance6 / 0 / 31
47Nature’s Majesty2/2Balance7 / 0 / 31
48Nature’s Reach1/2Balance8 / 0 / 31
49Nature’s Reach2/2Balance9 / 0 / 31
Levels 50-60
50Improved Wrath1/5Balance10 / 0 / 31
51Nature’s Splendor1/1Balance11 / 0 / 31
52Improved Regrowth2/5Restoration11 / 0 / 32
53Improved Regrowth3/5Restoration11 / 0 / 33
54Improved Regrowth4/5Restoration11 / 0 / 34
55Improved Regrowth5/5Restoration11 / 0 / 35
56Living Spirit1/3Restoration11 / 0 / 36
57Living Spirit2/3Restoration11 / 0 / 37
58Living Spirit3/3Restoration11 / 0 / 38
59Improved Tranquility1/2Restoration11 / 0 / 39
60Improved Tranquility2/2Restoration11 / 0 / 40

Sources: [16] [03] [12]

Talent notes

TalentTree, rowWhat it does
Heart of the WildRestoration, 1Intellect and Strength bonus, plus Stamina in Bear. Moved to Restoration at launch.
Nature’s FocusRestoration, 1Less pushback on Nature and Arcane casts.
NaturalistRestoration, 2+2-10% all damage, faster Healing Touch (Classic), and up to 0.5 s off Wild Growth’s cast.
ReflectionRestoration, 2Much more Mana regeneration while casting.
Gift of NatureRestoration, 3More healing from your heals (Classic).
BloomRestoration, 3When your Rejuvenation or Regrowth expires, the target is healed for 100% of your Spirit.
Improved RejuvenationRestoration, 4Stronger Rejuvenation (Classic).
SwiftmendRestoration, 4Instant heal on a target with your own Rejuvenation or Regrowth. It does not consume the effect.
Nature’s SwiftnessRestoration, 5Your next Nature spell is instant. Pair it with Healing Touch.
Improved RegrowthRestoration, 6Higher Regrowth critical strike chance (Classic). Requires Improved Rejuvenation.
Wild GrowthRestoration, 7Group HoT for 7 s, strongest first. 3 s cast, 6 s cooldown, high Mana cost.
GenesisBalance, 1+2/4/6/8/10% periodic damage and healing, which also helps Rake, Rip and Lacerate.
Nature’s MajestyBalance, 2Critical strike chance with spells and melee attacks.
Nature’s ReachBalance, 2Longer Balance spell range (Classic).
Improved WrathBalance, 1Faster (Classic) and cheaper Wrath.
Nature’s SplendorBalance, 3Longer Moonfire, Rejuvenation, Regrowth and Insect Swarm.
Living SpiritRestoration, 5Increases Spirit by a percentage.
Improved TranquilityRestoration, 5Up to 60% shorter Tranquility cooldown.

Row n unlocks at 5 × (n − 1) points in that tree. “(Classic)” marks an effect carried over from Classic that Forever sources don’t restate.

Dual spec at 40

  • Dual Specialization unlocks at 40 from a class trainer in a major city. Talent changes also happen at a major-city trainer.
  • Keep Feral as your open-world and off-role spec. Put Restoration in the second slot.
  • The price wasn’t published in our sources. Read the trainer’s quote before budgeting.
  • Make a second action bar layout for healing and keep your healing gear in its own bag.

Sources: [02] [03]

Practice before 60

  • 25-29: optional healing run in caster gear if you want an early feel for it.
  • 40-45: Krol’dok Stronghold is a natural first Deep Resto run.
  • 46-49: a quest-stacked Zul’Farrak run is a good longer practice session.
  • 55-60: heal Blackmaw Hold or a Classic high-level dungeon near your route.
  • Keep useful healing pieces from your 20s onward, and build the set deliberately in your 40s.

Sources: [07]

Five-player healing priorities

SituationAction
Predictable damageRejuvenation on the tank when sustained damage is coming. Regrowth for meaningful damage that also benefits from its HoT. Start a heal early if the next hit will be big.
Urgent single targetSwiftmend a target with your own Rejuvenation or Regrowth; it leaves the effect in place. For a large instant save, Nature’s Swiftness into Healing Touch.
Several players hurtWild Growth when several members of the same party will benefit. Its base cast is 3 seconds (2.5 with Naturalist 5), so plan ahead. Save Tranquility for a safe window of sustained party damage.
Mana and utilitySpend Omen of Clarity procs on an expensive heal. Drink between pulls and use Innervate early enough to get the full benefit. Remove Curse or cure poisons that are dangerous. Revive out of combat, Rebirth for a valuable combat resurrection.
  • Show party health, debuffs and your own HoT timers.
  • Put Swiftmend, Nature’s Swiftness, dispels and Innervate on easy binds.
  • Once your gear improves, add a lower rank of Regrowth as a cheaper heal for lighter damage.

Sources: [02] [03] [13]

Healing gear and Bear gear

SetLook forHow to use it
RestorationIntellect and Spirit while leveling, then +Healing as good pieces appear. At 60, +Healing first, with Intellect, Spirit and MP5 for longer fights.Cloth is fine when it improves healing. Carry a healing weapon or off-hand, water and mana potions. Change sets before the first pull.
Bear (off-role)Armor, Stamina and Agility, plus weapon DPS for threat. Expertise is extra valuable.Keep it separate from the Cat set. Build a proper tank set before harder runs, and use a tank guide for encounter stat trade-offs.
Cat (off-role)Weapon DPS, then Hit, Expertise, Crit, Agility and Strength.Shred from behind when someone else tanks.
  • At 60, swap a piece for a big jump in mana stats even if it costs a little +Healing.
  • Crafted pieces worth checking: Mooncloth (Gloves, Shoulders, Boots, Vest, Circlet) and Mender’s Leather (Bracers, Gauntlets, Waistguard, Boots).

The phase-one loot list is still being filled in. Use it alongside live drops and crafted options.

Sources: [15] [05]

Raid preparation

  • Raids open December 9: Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia’s Lair (40).
  • Onyxia needs the Drakefire Amulet in your bags. It doesn’t need to be equipped.
  • Alliance: start “Dragonkin Menace” from Helendis Riverhorn in the Burning Steppes.
  • Horde: start “Blood and Thunder” from Warlord Goretooth in Kargath, Badlands.
  • Both chains run through Blackrock Spire and end with the Blood of the Black Dragon Champion from General Drakkisath.
  • For raid healing, ask your raid leader whether you are on steady group healing or fast spike recovery before choosing a build.

Sources: [14] [12]

Your first week at 60

Heal most groups. Keep a separate Feral set so you can switch roles when a group needs you.

Ticks are saved in this browser.

Sources: [07] [14] [15]