Druid · Normal PvE
Restoration and level 60
Open a Restoration second spec at 40 and heal a few dungeons. At 60, make Restoration your main group role and keep Feral for soloing, tanking and occasional Cat DPS.
Last verified November 7, 2026.
Deep Restoration (dungeons): every talent point
A dungeon-first healing build that reaches Wild Growth at 40 and grows with you. Final split 11 / 0 / 40. Balance / Feral / Restoration: 11 / 0 / 40
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At 40: 31 points, in this order
- Heart of the Wild 5/5 (Restoration)
- Nature’s Focus 5/5 (Restoration)
- Naturalist 5/5 (Restoration)
- Reflection 3/3 (Restoration)
- Gift of Nature 5/5 (Restoration)
- Bloom 1/1 (Restoration)
- Improved Rejuvenation 3/3 (Restoration)
- Swiftmend 1/1 (Restoration)
- Nature’s Swiftness 1/1 (Restoration)
- Improved Regrowth 1/5 (Restoration)
- Wild Growth 1/1 (Restoration)
Then one point per level
- 41-45 Genesis 1-5/5 (Balance)
- 46-47 Nature’s Majesty 1-2/2 (Balance)
- 48-49 Nature’s Reach 1-2/2 (Balance)
- 50 Improved Wrath 1/5 (Balance)
- 51 Nature’s Splendor 1/1 (Balance)
- 52-55 Improved Regrowth 2-5/5 (Restoration)
- 56-58 Living Spirit 1-3/3 (Restoration)
- 59-60 Improved Tranquility 1-2/2 (Restoration)
| Level | Talent | Rank | Tree | Split after |
|---|---|---|---|---|
| Levels 40-49 | ||||
| 40 | Heart of the Wild | 1/5 | Restoration | 0 / 0 / 1 |
| 40 | Heart of the Wild | 2/5 | Restoration | 0 / 0 / 2 |
| 40 | Heart of the Wild | 3/5 | Restoration | 0 / 0 / 3 |
| 40 | Heart of the Wild | 4/5 | Restoration | 0 / 0 / 4 |
| 40 | Heart of the Wild | 5/5 | Restoration | 0 / 0 / 5 |
| 40 | Nature’s Focus | 1/5 | Restoration | 0 / 0 / 6 |
| 40 | Nature’s Focus | 2/5 | Restoration | 0 / 0 / 7 |
| 40 | Nature’s Focus | 3/5 | Restoration | 0 / 0 / 8 |
| 40 | Nature’s Focus | 4/5 | Restoration | 0 / 0 / 9 |
| 40 | Nature’s Focus | 5/5 | Restoration | 0 / 0 / 10 |
| 40 | Naturalist | 1/5 | Restoration | 0 / 0 / 11 |
| 40 | Naturalist | 2/5 | Restoration | 0 / 0 / 12 |
| 40 | Naturalist | 3/5 | Restoration | 0 / 0 / 13 |
| 40 | Naturalist | 4/5 | Restoration | 0 / 0 / 14 |
| 40 | Naturalist | 5/5 | Restoration | 0 / 0 / 15 |
| 40 | Reflection | 1/3 | Restoration | 0 / 0 / 16 |
| 40 | Reflection | 2/3 | Restoration | 0 / 0 / 17 |
| 40 | Reflection | 3/3 | Restoration | 0 / 0 / 18 |
| 40 | Gift of Nature | 1/5 | Restoration | 0 / 0 / 19 |
| 40 | Gift of Nature | 2/5 | Restoration | 0 / 0 / 20 |
| 40 | Gift of Nature | 3/5 | Restoration | 0 / 0 / 21 |
| 40 | Gift of Nature | 4/5 | Restoration | 0 / 0 / 22 |
| 40 | Gift of Nature | 5/5 | Restoration | 0 / 0 / 23 |
| 40 | Bloom | 1/1 | Restoration | 0 / 0 / 24 |
| 40 | Improved Rejuvenation | 1/3 | Restoration | 0 / 0 / 25 |
| 40 | Improved Rejuvenation | 2/3 | Restoration | 0 / 0 / 26 |
| 40 | Improved Rejuvenation | 3/3 | Restoration | 0 / 0 / 27 |
| 40 | Swiftmend | 1/1 | Restoration | 0 / 0 / 28 |
| 40 | Nature’s Swiftness | 1/1 | Restoration | 0 / 0 / 29 |
| 40 | Improved Regrowth | 1/5 | Restoration | 0 / 0 / 30 |
| 40 | Wild Growth | 1/1 | Restoration | 0 / 0 / 31 |
| 41 | Genesis | 1/5 | Balance | 1 / 0 / 31 |
| 42 | Genesis | 2/5 | Balance | 2 / 0 / 31 |
| 43 | Genesis | 3/5 | Balance | 3 / 0 / 31 |
| 44 | Genesis | 4/5 | Balance | 4 / 0 / 31 |
| 45 | Genesis | 5/5 | Balance | 5 / 0 / 31 |
| 46 | Nature’s Majesty | 1/2 | Balance | 6 / 0 / 31 |
| 47 | Nature’s Majesty | 2/2 | Balance | 7 / 0 / 31 |
| 48 | Nature’s Reach | 1/2 | Balance | 8 / 0 / 31 |
| 49 | Nature’s Reach | 2/2 | Balance | 9 / 0 / 31 |
| Levels 50-60 | ||||
| 50 | Improved Wrath | 1/5 | Balance | 10 / 0 / 31 |
| 51 | Nature’s Splendor | 1/1 | Balance | 11 / 0 / 31 |
| 52 | Improved Regrowth | 2/5 | Restoration | 11 / 0 / 32 |
| 53 | Improved Regrowth | 3/5 | Restoration | 11 / 0 / 33 |
| 54 | Improved Regrowth | 4/5 | Restoration | 11 / 0 / 34 |
| 55 | Improved Regrowth | 5/5 | Restoration | 11 / 0 / 35 |
| 56 | Living Spirit | 1/3 | Restoration | 11 / 0 / 36 |
| 57 | Living Spirit | 2/3 | Restoration | 11 / 0 / 37 |
| 58 | Living Spirit | 3/3 | Restoration | 11 / 0 / 38 |
| 59 | Improved Tranquility | 1/2 | Restoration | 11 / 0 / 39 |
| 60 | Improved Tranquility | 2/2 | Restoration | 11 / 0 / 40 |
Talent notes
| Talent | Tree, row | What it does |
|---|---|---|
| Heart of the Wild | Restoration, 1 | Intellect and Strength bonus, plus Stamina in Bear. Moved to Restoration at launch. |
| Nature’s Focus | Restoration, 1 | Less pushback on Nature and Arcane casts. |
| Naturalist | Restoration, 2 | +2-10% all damage, faster Healing Touch (Classic), and up to 0.5 s off Wild Growth’s cast. |
| Reflection | Restoration, 2 | Much more Mana regeneration while casting. |
| Gift of Nature | Restoration, 3 | More healing from your heals (Classic). |
| Bloom | Restoration, 3 | When your Rejuvenation or Regrowth expires, the target is healed for 100% of your Spirit. |
| Improved Rejuvenation | Restoration, 4 | Stronger Rejuvenation (Classic). |
| Swiftmend | Restoration, 4 | Instant heal on a target with your own Rejuvenation or Regrowth. It does not consume the effect. |
| Nature’s Swiftness | Restoration, 5 | Your next Nature spell is instant. Pair it with Healing Touch. |
| Improved Regrowth | Restoration, 6 | Higher Regrowth critical strike chance (Classic). Requires Improved Rejuvenation. |
| Wild Growth | Restoration, 7 | Group HoT for 7 s, strongest first. 3 s cast, 6 s cooldown, high Mana cost. |
| Genesis | Balance, 1 | +2/4/6/8/10% periodic damage and healing, which also helps Rake, Rip and Lacerate. |
| Nature’s Majesty | Balance, 2 | Critical strike chance with spells and melee attacks. |
| Nature’s Reach | Balance, 2 | Longer Balance spell range (Classic). |
| Improved Wrath | Balance, 1 | Faster (Classic) and cheaper Wrath. |
| Nature’s Splendor | Balance, 3 | Longer Moonfire, Rejuvenation, Regrowth and Insect Swarm. |
| Living Spirit | Restoration, 5 | Increases Spirit by a percentage. |
| Improved Tranquility | Restoration, 5 | Up to 60% shorter Tranquility cooldown. |
Row n unlocks at 5 × (n − 1) points in that tree. “(Classic)” marks an effect carried over from Classic that Forever sources don’t restate.
Dual spec at 40
- Dual Specialization unlocks at 40 from a class trainer in a major city. Talent changes also happen at a major-city trainer.
- Keep Feral as your open-world and off-role spec. Put Restoration in the second slot.
- The price wasn’t published in our sources. Read the trainer’s quote before budgeting.
- Make a second action bar layout for healing and keep your healing gear in its own bag.
Practice before 60
- 25-29: optional healing run in caster gear if you want an early feel for it.
- 40-45: Krol’dok Stronghold is a natural first Deep Resto run.
- 46-49: a quest-stacked Zul’Farrak run is a good longer practice session.
- 55-60: heal Blackmaw Hold or a Classic high-level dungeon near your route.
- Keep useful healing pieces from your 20s onward, and build the set deliberately in your 40s.
Sources: [07]
Five-player healing priorities
| Situation | Action |
|---|---|
| Predictable damage | Rejuvenation on the tank when sustained damage is coming. Regrowth for meaningful damage that also benefits from its HoT. Start a heal early if the next hit will be big. |
| Urgent single target | Swiftmend a target with your own Rejuvenation or Regrowth; it leaves the effect in place. For a large instant save, Nature’s Swiftness into Healing Touch. |
| Several players hurt | Wild Growth when several members of the same party will benefit. Its base cast is 3 seconds (2.5 with Naturalist 5), so plan ahead. Save Tranquility for a safe window of sustained party damage. |
| Mana and utility | Spend Omen of Clarity procs on an expensive heal. Drink between pulls and use Innervate early enough to get the full benefit. Remove Curse or cure poisons that are dangerous. Revive out of combat, Rebirth for a valuable combat resurrection. |
- Show party health, debuffs and your own HoT timers.
- Put Swiftmend, Nature’s Swiftness, dispels and Innervate on easy binds.
- Once your gear improves, add a lower rank of Regrowth as a cheaper heal for lighter damage.
Healing gear and Bear gear
| Set | Look for | How to use it |
|---|---|---|
| Restoration | Intellect and Spirit while leveling, then +Healing as good pieces appear. At 60, +Healing first, with Intellect, Spirit and MP5 for longer fights. | Cloth is fine when it improves healing. Carry a healing weapon or off-hand, water and mana potions. Change sets before the first pull. |
| Bear (off-role) | Armor, Stamina and Agility, plus weapon DPS for threat. Expertise is extra valuable. | Keep it separate from the Cat set. Build a proper tank set before harder runs, and use a tank guide for encounter stat trade-offs. |
| Cat (off-role) | Weapon DPS, then Hit, Expertise, Crit, Agility and Strength. | Shred from behind when someone else tanks. |
- At 60, swap a piece for a big jump in mana stats even if it costs a little +Healing.
- Crafted pieces worth checking: Mooncloth (Gloves, Shoulders, Boots, Vest, Circlet) and Mender’s Leather (Bracers, Gauntlets, Waistguard, Boots).
The phase-one loot list is still being filled in. Use it alongside live drops and crafted options.
Raid preparation
- Raids open December 9: Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia’s Lair (40).
- Onyxia needs the Drakefire Amulet in your bags. It doesn’t need to be equipped.
- Alliance: start “Dragonkin Menace” from Helendis Riverhorn in the Burning Steppes.
- Horde: start “Blood and Thunder” from Warlord Goretooth in Kargath, Badlands.
- Both chains run through Blackrock Spire and end with the Blood of the Black Dragon Champion from General Drakkisath.
- For raid healing, ask your raid leader whether you are on steady group healing or fast spike recovery before choosing a build.
Your first week at 60
Heal most groups. Keep a separate Feral set so you can switch roles when a group needs you.
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